Klondike Solitaire — Play Free Online
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Learn the game
How to play Klondike Solitaire
Objective
Move all 52 cards to the four foundations, each built from Ace up to King in a single suit. Fill all four and the game is won.
Moves
In the tableau, build downward in alternating colors — red on black, black on red. Draw from the stock when the table runs dry; only Kings may fill empty columns.
Tips
Send Aces and Twos up immediately, prefer moves that flip face-down cards, and never empty a column without a King ready to take its place.
The setup
Klondike uses one standard deck of 52 cards. The deal builds seven tableau columns of increasing depth: one card in the first column, two in the second, up to seven in the last — 28 cards in all, 21 of them face down. Only the top card of each column starts face up. The remaining 24 cards form the stock, waiting in the corner with a waste pile beside it. Above the table sit four empty foundations, one per suit.
Building the foundations
Foundations are the destination. Each one accepts a single suit, starting with the Ace and climbing in order to the King — A, 2, 3, and so on. Any playable Ace can start a foundation at any time, and cards move up from the tableau or the waste pile. When all four foundations read King, you have won. Most digital versions, including ours, finish the game automatically once every card is face up and the outcome is certain.
Moving cards in the tableau
Tableau building runs the opposite direction: descending rank, alternating colors. A red 9 goes on a black 10, a black 8 on that red 9. Face-up cards in proper sequence move together, and you may split a sequence anywhere — pick up the 8 and everything on it, leaving the 9 behind. Uncovering a face-down card flips it face up, which is how the hidden two-thirds of the deal gradually enters play. An empty column accepts only a King (or a sequence led by one).
The stock and the waste
When the tableau offers nothing, turn to the stock. Each click deals cards to the waste pile — one at a time in Turn 1, three at a time in Turn 3 — and only the top waste card is playable. When the stock empties, the waste is turned over to form a new stock and the cycle continues. This one setting transforms the game: Turn 1 makes every stock card reachable eventually, while Turn 3 hides two cards under every one it shows, and reaching them takes real planning.
Winning and losing
A Klondike game is lost when no legal move improves your position — every tableau move just shuffles known cards, and the stock cycles without offering anything playable. It happens often, and not always through fault: some deals cannot be won at all. The numbers, and what to do about them, are below.
The complete guide
Klondike, the original desktop classic
Every card game that ships on a new phone, every "solitaire" app in every store, descends from this layout: seven columns, four foundations, one deck. Klondike is the common ancestor — simple enough to learn from watching, deep enough that a century of players still argue about the right move.
The habit that separates winners from shufflers is the same one that governs Spider: value information above convenience. Twenty-one cards start face down, and every reveal is worth more than almost any tidy-looking rearrangement of the cards you can already see.
What is Klondike Solitaire?
Klondike is a single-deck patience game that surfaced in the late 19th century, its name most likely borrowed from the Klondike gold rush — the theme of digging through layers for buried treasure fits almost too well. It spent decades as the default card game of kitchen tables and office desks before its second, far larger life began: Microsoft shipped it as "Solitaire" with Windows 3.0 in 1990, partly as a friendly tutorial for a then-novel device called the mouse. Dragging cards taught millions of people to drag-and-drop.
The result is arguably the most-played computer game in history. FreeCell joined Windows in 1995 and Spider in the Windows 98 Plus! pack, but Klondike had a five-year head start and the plain name — for most of the world, this game simply is solitaire. The full lineage from 18th-century Patience to the Windows era is traced in our history of solitaire.
How often can you actually win?
Klondike's difficulty is easy to underestimate because the rules are so gentle. The numbers say otherwise. Across large samples of online play without undo, typical players win about 33% of Turn 1 games and about 15% at Turn 3. Perfect play does considerably better — solver studies suggest that most deals are theoretically winnable — but no human sees through 21 face-down cards.
Two lessons hide in those figures. First, losing most of your games is normal, not a verdict — measure yourself over dozens of deals. Second, the gap between typical and possible is wide, which means strategy pays off in Klondike more than its casual reputation suggests.
Strategy that actually works
Klondike strategy fits in a short list, but each item earns its place by reversing an instinct that feels natural and costs games.
- Send Aces and Twos up on sight. They do nothing in the tableau — no card builds on an Ace, and a Two holds at most one. From the 3 upward, slow down: foundation cards can no longer support tableau sequences, so keep the four piles roughly level rather than racing one suit ahead.
- Prefer the move that flips a face-down card. When two moves look equal, the one that reveals a hidden card almost never is. Favor digging in the longer columns — the seventh column hides six cards, the first hides none, so a reveal on the right side of the table is usually worth more.
- Never empty a column without a King ready. Only Kings fill gaps. A column cleared with no King available is a dead space that helps nobody. And when you do have a choice of Kings, prefer the one whose matching Queens of the opposite color are visible.
- Don't burn the stock reflexively. Every card taken from the waste changes which cards subsequent passes will offer — especially at Turn 3, where the stock arrives in groups. Look at the whole table before drawing, and treat a stock pass as a survey run: see what is coming before you commit to taking anything.
Players arriving from Spider will notice the family resemblance — reveal hidden cards, protect your flexibility — and the differences: alternating colors instead of suit-strict runs, and foundations instead of in-place King-to-Ace sequences. The Spider strategy guide makes an instructive contrast, and the glossary covers any unfamiliar term.
Scoring: standard and Vegas
The standard scoring most versions inherit from Microsoft rewards progress and reveals: 5 points for a card dealt from stock to waste played to the tableau, 10 for each card placed on a foundation, 5 for every face-down card turned over, with small penalties for moving a card back off a foundation and, at Turn 1, for recycling the stock. Timed games add a bonus for speed.
Vegas scoring is the interesting one. You start each deal $52 down — a dollar per card — and earn $5 for every card placed on a foundation. Eleven cards breaks even; a won game nets $208. Stock passes are strictly limited: one at Turn 1, three at Turn 3. Vegas mode turns Klondike into a bankroll game where the goal is not to win every deal (you won't) but to finish sessions ahead — an honest frame for a game where a third of deals is a good hit rate.
Klondike vs Spider vs FreeCell
The three great desktop solitaires make a neat spectrum, with Klondike holding the middle ground between luck and calculation.
| Game | Decks | Hidden cards | Typical win rate | Feel |
|---|---|---|---|---|
| Klondike | 1 | 21 at deal | ~33% (Turn 1) | The quick classic — luck and judgment in balance |
| Spider | 2 | 44 at deal | ~28% (2 suits) | Long-form excavation and planning |
| FreeCell | 1 | None | ~99% winnable | Open-information logic puzzle |
If you want shorter games with real stakes per decision, stay here — and graduate to Turn 3 when Turn 1 stops resisting. If you want pure calculation, FreeCell shows you every card and dares you to compute. The full head-to-head, including which game fits which kind of player, is in our comparison article.
Frequently asked questions
Is Klondike the same as "regular" solitaire?
Yes. When people say "solitaire" without qualification, they almost always mean Klondike — one deck, seven columns, foundations built up by suit from the Ace. Microsoft shipped it simply as "Solitaire" with Windows 3.0 in 1990, and the name stuck for a generation. Other games in the family, like Spider and FreeCell, came to Windows later and kept their own names.
What is the difference between Turn 1 and Turn 3?
Turn 1 flips one card from the stock at a time, so every stock card is eventually reachable. Turn 3 flips three at once and only the top of the group is playable, which hides roughly two-thirds of each pass behind the cards on top of them. Typical win rates drop from about 33% at Turn 1 to about 15% at Turn 3. Our Turn 3 page covers the draw-three game in depth.
Is every Klondike deal winnable?
No. Solver studies put the share of solvable Turn 1 deals in the low-to-mid 80s percent — meaning even perfect play loses one deal in six or so. The gap between that ceiling and the ~33% a typical player wins is where strategy lives. Losing a game is not proof you misplayed it.
Should I always move an Ace to the foundation immediately?
Aces, yes — an Ace does nothing useful in the tableau and unlocks its foundation pile. Twos are almost always right too. From the 3 upward it gets situational: a card sent to the foundation can no longer hold tableau builds, so experienced players keep foundations roughly level and hold mid-rank cards back when they might still carry a sequence.
Can I move part of a tableau sequence?
In standard Klondike, yes — you may pick up any face-up card and the properly ordered cards on top of it, leaving the rest behind. This matters more than beginners expect: splitting a sequence to free a specific card is often the move that unblocks a stuck game.
What goes in an empty tableau column?
Only a King, or a sequence starting with a King. This is the rule that punishes careless column-clearing: empty a column with no King ready and you have converted a workspace into dead space. Plan the King before you dig the hole.
How many times can I go through the stock?
In casual play, Turn 1 traditionally allows unlimited passes and most digital versions allow unlimited passes at Turn 3 as well. Vegas scoring is stricter: one pass at Turn 1, three passes at Turn 3. Our version lets you redeal freely outside Vegas mode.
What is Vegas scoring?
A money-themed variant from the Microsoft version: you "pay" $52 to deal and earn $5 for every card placed on a foundation, so you break even at 11 cards and profit beyond that. There are no per-move penalties — just the buy-in, the payout, and a strict limit on stock passes. It reframes Klondike from "win or lose" to "come out ahead over many deals."
How long does a game of Klondike take?
Three to six minutes for most Turn 1 games, a little longer at Turn 3 where stock planning slows you down. That brevity is much of the appeal — Klondike fits in gaps of the day where a 4-suit Spider game never could.
Is Klondike more luck or skill?
Genuinely both. The deal decides more than in FreeCell (where nearly every game is winnable) but far less than pure chance: careful players win roughly twice as often as careless ones at the same difficulty. The three-game comparison maps exactly where Klondike sits on the luck–skill spectrum.