Your data
Solitaire Statistics
Solitaire is a game of samples. One hand tells you almost nothing — a brilliant player loses winnable deals and a beginner stumbles into wins — but fifty hands tell you the truth. This page gathers everything the site records about your play in one place, and sets it beside the global numbers so you know what a good win rate actually looks like.
Everything below is stored in your browser, on your device. Nothing is sent to a server, there is no account, and clearing your browser data clears the table. Each game keeps its own ledger, so an experimental evening of 4-suit Spider will never drag down your Klondike record.
Your statistics
Results are recorded automatically as you finish games. A win logs your time and score and extends your streak; a loss resets the streak to zero. Best time and best score only ever improve. If a row shows only dashes, you have not finished a game in that mode yet — the table starts filling in from your very first result.
| Game | Games | Wins | Win rate | Streak | Best time | Best score | Reset |
|---|---|---|---|---|---|---|---|
| Spider — 1 Suit | — | — | — | — | — | — | |
| Spider — 2 Suits | — | — | — | — | — | — | |
| Spider — 4 Suits | — | — | — | — | — | — | |
| Klondike | — | — | — | — | — | — | |
| FreeCell | — | — | — | — | — | — |
Your stats are saved in this browser only. Resetting cannot be undone.
How to read your table
Each column answers a different question, and they mature at different speeds. Games is your sample size — below about twenty games, every other number in the row is mostly noise, so resist conclusions until the column grows. Win rate is the headline stat, but only once the sample is real: at fifty games a percentage point starts to mean something, and at a hundred it is genuinely yours.
Streak is the emotional column. It measures consistency under pressure — anyone can win twice, but a streak of five at 2-suit Spider means five consecutive deals played carefully from the first move, because one lazy game resets it to zero. Best time rewards a different skill entirely: pattern recognition fast enough to skip deliberation. And best score is the purest measure of efficiency, since classic scoring charges a point for every move — including every undo — so a high score can only come from a short, clean line.
A practical suggestion: pick one column per month. A month spent chasing win rate plays very differently from a month spent protecting a streak or shaving the best time — and each one trains a habit the others ignore. The definitions of any term in the table live in the glossary if a header reads as jargon.
Global win rates
How do your numbers compare? The table below shows typical win rates across the classic variants, measured without undo across large samples of online play. Treat them as a baseline, not a ceiling — every one of these numbers can be beaten with deliberate play.
| Game | Typical win rate | What drives the number |
|---|---|---|
| Spider — 1 Suit | ~62% | Every descending move builds a movable run; losses come from careless burying |
| Spider — 2 Suits | ~28% | Roughly half of all moves cross suits and freeze cards in place |
| Spider — 4 Suits | ~6% | Most available moves create mixed stacks that must be unwound later |
| Klondike — Turn 1 | ~33% | Every stock card is reachable; hidden tableau cards decide the rest |
| Klondike — Turn 3 | ~15% | Only every third stock card is playable, locking away key cards |
| FreeCell | ~99% solvable | All cards visible from the deal — losses are almost always player error |
What moves the numbers
Published win rates vary wildly between sites, and the differences come down to how people play, not how well. Three factors matter more than raw skill:
- Undo. Unlimited undo turns hidden-information games into something closer to open puzzles. Players who probe with undo — try a line, see the reveal, take it back — can push 2-suit Spider from 28% toward 60% or more. Neither style is wrong; they are simply different games, and your stats only mean something measured against one of them.
- Restarts. Abandoning a bad deal after two minutes and only "counting" the games you finish inflates any win rate. Our tracker records a game when it ends, so a habit of quiet restarts shows up as fewer games played, not phantom wins.
- Deal selection. Some sites serve only pre-solved winnable deals, which pushes rates far above the random-deal baselines in the table. Random deals include the unwinnable minority — a real loss column no amount of skill can empty.
That last point deserves emphasis: not every deal can be won. At 4-suit Spider, a meaningful share of deals are dead on arrival, which is why a loss is data, not a verdict. We break down the solver research in Is Every Spider Solitaire Game Winnable?
If your win rate sits below the baseline for your favorite mode, the fix is rarely more games — it is better habits. The Spider strategy guide covers the three that move the needle most, and the glossary defines any term the tables above threw at you. Then come back in fifty games and watch the table tell a different story.